entertainment

 

TEOCO Updates Web-Based Claim Management Tool

TEOCO Corp. has released Claim Center 3.0, a new version of its Web-based claims management platform. TEOCO’s Claim Center provides communications and entertainment service providers with an automated solution for claim management from creation and filing through resolution. Claim Center manages claims tracking, streamlines creation and filing of claims, and allows access to claims information […]

Etex Telephone Cooperative to use OSG

OSG Billing Services said Wednesday it will manage invoice presentment and distribution services for ETEX Telephone Cooperative, a telecom provider that services more than 17,000 members in rural Texas. ETEX provides communications, entertainment and information services. It had conducted billing in house, but said use of employees time, postal costs and new regulations were reasons […]

Report: Broadband, Entertainment Fuel Market

Driven by demand for broadband, the U.S. telecommunications market grew at its fastest rate since 2000 last year, according to a report released Thursday by TIA. And entertainment applications on both broadband and wireless networks are expected to help the market sustain growth, even if its not at the double-digit clip the industry has experienced […]

Technology Then & Now

PERSONAL COMPUTING THEN: IBM introduced its second generation of PCs in 1987. The Personal System 2 (PS/2) line of computers included this Model 50, a desktop workstation using Intels 80286 16-bit processor. It had a 286 and 1MB RAM. For more, you needed an adapter card. MSRP: $3,595 NOW: Weighing little more than three pounds, […]

OEN Announces FISION Sales Agent Program

Optical Entertainment Network (OEN) on Monday announced its sales agent program that will make its FISION service of 400 digital IPTV channels available to FTTH communities around the United States. Through the FISION Sales Agent Program, OEN will monitor and deliver FISION programming from its digital IPTV headend in Houston, throughout the United States to […]

TEOCO Signs Two Customers for XTrak Paper Automation Service

TEOCO Corp. (Booth 402), a provider of cost- and revenue-management solutions to the communications and entertainment industries, announced that two major communications providers, including a Tier 1 North American carrier, have signed on to become customers of their XTrak service. TEOCOs patent-pending XTrak solution eliminates manual entry, extracts the greatest level of detail, and creates […]

Ericsson to Support Cincinnati Bell Ringtones

Ericsson will host, manage and provide content for Cincinnati Bell Inc.’s ringback tone service. Ericsson will perform systems integration, hosting and day-to-day management of the service from its operations center in Plano, Texas. Also, the service will feature content from Ericsson’s music and entertainment partners. Based on Ericsson’s Personalized Greeting Service platform, Cincinnati Bell Wireless […]

WWE Chooses Volantis for Mobile Content Enablement

World Wrestling Entertainment Inc. (WWE) is launching a new mobile portal with the help of Volantis, a supplier of applications, tools and platforms for mobile devices, the companies announced at CTIA Wireless. The demand for WWE content outside of its television programming has been growing, particularly online. To meet that demand, WWE said it will […]

BellSouth, PDI-SAT Fix Sights on MDU Market

BellSouth Corp. and PDI-SAT, a DIRECTV master system operator, are working together to deploy voice, data and DIRECTV services to the residential multidwelling unit (MDU) market throughout BellSouth’s territory. “Developers, managers and residents of multidwelling developments in the Southeast are looking for a one-stop shop for the latest and most reliable communications and entertainment services, […]

reseller channel: MVNO Monster Jam

New MVNOs are pumping up their retro Air Jordans to prepare for a season opening of intense proportions. Ever since the big brand wireless resale model began attracting U.S. attention in late 2001, rumors have circulated about a new game in wireless, where the consumer is the most valuable player and custom-tailored content and applications […]

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