This site is part of the Global Exhibitions Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 3099067.


Music, Games Driving Growth of Cloud Services

By Kimberly Koerth
May 14, 2014 - News

The number of unique customers accessing cloud-based services is expected to exceed 3.6 billion by 2018, increasing 150 percent from an estimated 2.4 billion in 2013.

Over the next five years, consumer demand will be driven by an expanding collection of connected services within cloud-based storage, music and games, according to a new report from Juniper Research.

Specifically, music streaming services such as Spotify are capturing a significant portion of revenue due to their offered access to extensive music catalogs exceeding the storage limits of mobile devices. But many of those companies struggle to turn a profit, especially as they attempt to find a balance between premium pricing and basic free services.

The cloud games market is also seeing success after the relaunch of OnLive and the market entry of PlayStation, but this market may see limitations in the future due to the games more or less being streamed from the cloud, Juniper said.

comments powered by Disqus
Related News
As the scale and sophistication of threats continue to increase, next-generation security must be
Juniper says its security portfolio enhancements extend threat prevention deeper into the
With its Cloud CPE solution serving as a foundational engine for Verizon's Virtual Network